![]() As such I've started out on things that require some simulations. Since 1.12 is mainly focused on a tutorial system, I'll be spending more time writing than programming the next few days. Adjusted radio and tv marketing amounts.Marketing Skills Report now is relative instead of absolute.Fixed Discontinued components window issues.Possibly fixed broken marque component contracting bug.Fixed Loan Interest Rates and monthly payments.Fixed loan assists and updated all companies assists.Fixed component contracting price display.Removal of vehicles from sale will remove marketing.Degrade only effects components younger than a certain year.Fixed bug in random events that charge you for AI expenses.Fixed retool branches/factories incorrect values.Minor Adjustment to Sales Priority Values.Fixed Engine Skill Bug allowing any engine design.Fixed newspaper crash when merging occurs.Fixed City Name bug during random event.Fixed bug in the contracting reports and charts.Fixed bug with contracting sales numbers.Changed Broad Base marketing to Brand Marketing.Fixed incorrect showroom specifications.Tweaked Various Vehicle Specification numbers.Fuel Mileage code for engines rewritten.RPM code rewritten to allow for faster RPM growth until a certain date then it slows down.Fixed AI component selection bug causing it to pick the worst option in some cases.Shoot me with Sarchez's tennis ball cannon if it comes back. Fixed scientific notation bug for marketing again.Adjusted stock takeover vote results making it a little harder to takeover.Fixed another issue with unbranded AI vehicles.Fixed bug in world map showing sales from 2 months rather than last month.Fixed wrong text in stop sales quick menu.Fixed crash in car designer with unselected models.Fixed floor clipping when loaded vehicle.Negative top speed when loading a vehicle.Player Sales drop due to AI branch wear bug.Stand Alone Designer crashes load game.Rewrote AI price increase and decrease code.This stuff and of course some bug fixes and suggestions will be worked in when I can.įill free to post in here, I will probably start working on it Monday (1/13). (Voice acted by me, ugh! Until Fruluna can grace us with her voice.)Ī new advice/feedback window when designing components.Īnd a new quick design feature, in case you don't want to mess around with the sliders. So to fix this I plan on integrating a manual in the game. 1) Not knowing what to do, 2) Lack of "feedback" on what design sliders do. It should focus on two of the biggest complaints of the game from people who haven't played this sort of game before. With the positive feedback from the 1.11 progress thread, I went ahead and made this one.ġ.12 Is going to have a quicker release cycle than 1.11. ![]()
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